Dungeons

Shuffle’s gameplay is abstracted into levels, grouped into dungeons. Each dungeon is distinguished by background colour, name, music, and general features, such as enemies. The player must eliminate all enemies inside a level before proceeding to the next, by moving into an altar, a circular object situated within the level.

Dungeons escalate in difficulty as the player progresses; more powerful enemies and harder environments will be encountered throughout the game. The player is advised to take caution as dying will result in reinstating the current level as if they just entered it for the first time.

Level Design
Levels are individual scenes which the player progresses through. A perimeter of wall tiles blocks any movement outside of the screen, making up the level's unique shape. Inside levels are rooms which are where the game primarily takes place.

Most enemies cannot move through walls, and neither can the player. Dungeons backgrounds are not present inside the rooms, and rather visible outside in the surrounding area. These levels are designed to be unique and interesting, each level being vastly different from the others.

Dungeon Bosses
At the end of each dungeon, a boss enemy will be encountered. This enemy, and any others present in the level must be eliminated to proceed, as normal. Boss fight levels are significantly more difficult than regular levels and may require time to understand their mechanics, as boss enemies typically react to damage much differently than regular enemies.

Boss fight levels themselves may be different from regular levels both visually and gameplay-wise, introducing new features which the player must understand in order to beat the boss.

The Altar
Altars are the only means of travel throughout levels & dungeons. They may only be accessed once all enemies in the current level have been eliminated. Upon doing so, the player is beamed up with a teleportation-like animation and spawned in the next level.